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Télécharger OpenGL ES 2.0 Programming Guide PDF

OpenGL ES 2.0 Programming Guide
TitreOpenGL ES 2.0 Programming Guide
Taille du fichier1,490 KiloByte
QualitéOpus 192 kHz
Nombre de pages242 Pages
Fichieropengl-es-20-program_cKpW0.epub
opengl-es-20-program_Nuu7h.mp3
Temps57 min 19 seconds
Libéré2 years 2 months 17 days ago

OpenGL ES 2.0 Programming Guide

Catégorie: Manga, Famille et bien-être
Auteur: Saul D. Alinsky, Josh Lacey
Éditeur: Gene Luen Yang
Publié: 2019-08-22
Écrivain: Hermann Hesse, Monika Reimann
Langue: Cornique, Vietnamien, Tagalog, Tamil
Format: pdf, eBook Kindle
OpenGL编程指南(原书第7版) (豆瓣) - Douban - 他是《OpenGL ES 2.0 Programming Guide》和《OpenGL Reference Manual》的作者,也是Addison-Wesley的OpenGL系列的编辑。 目录 · · · · · · 译者序 前言 第1章 OpenGL简介 1 1.1 什么是OpenGL 1 1.2 一段简单的OpenGL代码 3 1.3 OpenGL函数的语法 4 · · · · · · 原文摘录 · · · · · · 位图的每个像素是由单个位的信息组成的,而
OpenGL - 维基百科,自由的百科全书 - OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3(8th Edition ... 20世紀90 年代初,SGI ... OpenGL ES 3.1 API和着色器兼容性 - 可轻松开发和执行桌面系统上最新的OpenGL ES应用程序 ; 4.6 2017年7月31日 支持的显卡:NVIDIA GeForce 400系列以上(理论上可支持) SPIR-V着色器; 各向异性过滤; 參見. Khronos Group
OpenGL - Wikipedia - OpenGL (Open Graphics Library) è una specifica che definisce una API per più linguaggi e per più piattaforme per scrivere applicazioni che producono computer grafica 3D. L'interfaccia consiste in circa 250 diverse chiamate di funzione che si possono usare per disegnare complesse scene tridimensionali a partire da semplici primitive
OpenGL - The Industry Standard for High Performance Graphics - Mesa 20.0 Now Defaults To The New Intel Gallium3D Driver For Faster OpenGL After missing their original target of transitioning to Intel Gallium3D by default for Mesa 19.3 as the preferred OpenGL Linux driver on Intel graphics hardware, this milestone has now been reached for Mesa 20.0
OpenGL — Wikipédia - OpenGL (Open Graphics Library) est un ensemble normalisé de fonctions de calcul d'images 2D ou 3D lancé par Silicon Graphics en 1992 [2].Cette interface de programmation est disponible sur de nombreuses plateformes où elle est utilisée pour des applications qui vont du jeu vidéo jusqu'à la CAO en passant par la modélisation [2].. OpenGL permet à un programme de déclarer la géométrie
OpenGL ES - Wikipedia - OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs
OpenGL - Wikipedia, la enciclopedia libre - OpenGL (Open Graphics Library) es una especificación estándar que define una API multilenguaje y multiplataforma para escribir aplicaciones que produzcan gráficos 2D y interfaz consiste en más de 250 funciones diferentes que pueden usarse para dibujar escenas tridimensionales complejas a partir de primitivas geométricas simples, tales como puntos, líneas y triángulos
Khronos OpenGL® and OpenGL® ES Reference Pages - The - OpenGL ES 3.2 and OpenGL ES Shading Language 3.20 . OpenGL 4.5 and OpenGL Shading Language 4.50 . Older API Versions . Note that each reference page in the Current Versions pages linked above includes version support information for older versions, so (for example) the OpenGL 3.x reference pages are no longer provided. The older OpenGL ES 3.x
OpenGL - Wikipedia - OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively
OpenGL ES 3.0 Programming Guide - GitHub - Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide; Eduardo Pelegri-Llopart and Darryl Gough for contributing the Blackberry Native SDK port for the OpenGL ES 2.0 Programming Guide (we have not yet ported the ES 3.0 book to a Blackberry platform)
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